Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle. – John F. Kennedy
In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors.
Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.
TIME SCALE: approx. 3-5 years per turn
MAP SCALE: Point-to-point system
UNIT SCALE: Influence markers
درباره بازی
«Twilight Struggle» یکی از بازیهای Strategy محبوب به قلم جیسون متیوز و Low-Exp Designer است که سال ۲۰۰۵ وارد بازار جهانی بردگیم شد.
Twilight Struggle را میتوان با ۲ نفر؛ بهترین تجربه با ۲ نفر در مدت ۱۲۰–۱۸۰ دقیقه تجربه کرد.
سطح پیچیدگی Twilight Struggle با امتیاز ۳.۶ از ۵، آن را در رده بازیهای سنگین قرار میدهد.
ترکیب «Action/Event»، «توکن برتری»، «اکثریت/نفوذ در منطقه» و «مبتنی بر کارت نبرد/کمپین» در Twilight Struggle باعث شده این بازی هر بار تازه به نظر برسد.
این بازی با رتبه #۱۴ و امتیاز ۸.۰ از ۱۰ در پنجاه بازی برتر جهان جای میگیرد.
برای ۲ نفر که به بازیهای سنگین علاقه دارند، «Twilight Struggle» انتخاب ایدهآلی خواهد بود.
نسخههای موجود در ایران
آموزشها
کاربران برتر این بازی
سایر بازیهای این طراح
Jason Matthews, Low-Exp Designer
۳۳۴
1960: The Making of the President
۴۷۹
Imperial Struggle
۸۰۱
Hammer of the Scots
۸۰۷
Chicago 1875: City of the Big Shoulders
۸۱۰
Feudum
۸۲۳
Unlock!: Timeless Adventures
۸۳۰
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Treasure Island
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The Shipwreck Arcana
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The Republic of Rome
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Maquis
بازیهای پیشنهادی
بر اساس مکانیسم، دستهبندی و سبک مشابه
۱۰۶۶
1989: Dawn of Freedom
۹۳۵۷
Divided Republic
۴۷۸۵
Europe in Turmoil: Prelude to the Great War
۶۰۰۳
Forged in Steel
اسپیریت آیلند Spirit Island
۴۷۰۷
Crusader Kings
۱۰۹۲
13 Days: The Cuban Missile Crisis, 1962
۱۰۱۶
Hannibal & Hamilcar
۱۳۷۲
Falling Sky: The Gallic Revolt Against Caesar
۸۰۱
Hammer of the Scots
۲۷۱۱
Days of Ire: Budapest 1956
۲۰۵۷
Pendragon: The Fall of Roman Britain
دیدگاهها (۰)
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